Settings GUI Reference
Open settings with /omni settings. The page has a navigation sidebar with 6 categories, the settings in the middle and a live preview on the right.
Live Preview
The preview shows the real HUD exactly as it will look in game, using the same rendering as the HUD itself:
- Info panel: your last look-at target, or a sample target when you have none (or when it does not belong to the open tab). Toggling a setting switches the preview to a sample that shows it, for example the Heart of Orbis for its toggle or the Runebinder's Lattice for the Runes toggles.
- Clock and Equipment pages preview those components.
- On the Layout page the preview column is hidden and the components are shown full screen at their real positions, offsets and scales.
Every change applies immediately, no restart needed.
General
| Setting | Description |
|---|---|
| Enable Omnisight | Master switch for the entire HUD system |
| Hide Dev Entities | Hide spawners and markers that adventure players cannot see |
| Show Clock | Show/hide the clock |
| Show Info Panel | Show/hide the info panel |
| Show Equipment | Show/hide the equipment display |
Experience presets (each asks for confirmation and replaces all display settings):
| Preset | Description |
|---|---|
| Default Experience | Clean HUD for everyday play |
| Dev Experience | Every detail, id and clock field on, dev entities shown |
Rows for disabled server features (guiElements) are hidden automatically.
Appearance
Visual styling for the info panel.
| Setting | Category | Description |
|---|---|---|
| Show Icon | Icon | Item/block icon |
| Show Icon Background | Icon | Background behind the icon |
| Show Title Background | Title | Background behind the title |
| Show Info Bar Background | Info Bar | Background behind the info bar |
| Show Position | Info Bar | Target coordinates |
| Show Distance | Info Bar | Distance to target |
| Show Type | Info Bar | Target type (block/entity) |
| Show Details Background | Details | Background behind the details |
Content (Target Info)
What the info panel lists for each kind of target, in 8 tabs. Each tab has Show all / Hide all buttons for that tab.
| Tab | Covers |
|---|---|
| Blocks | Block ID, drops, source mod, craftable at, recipe, stack limit, rarity, fuel value, tool marker, augment blocks, protected area |
| Items & Food | Dropped items (id, quantity, rarity, type & stats, durability bar) and consumables (nutrition, effect, duration, buff/debuff) |
| Farming | Crop, growth stage, generation, soil, fertilizer |
| Stations | Workbenches (tier, speed bonus, upgrade requirements, augments) and furnaces (fuel / input / output slots and labels, progress bar and text, recipe name) |
| Storage | Item count, item list, slot grid |
| Landmarks | Heart of Orbis (memories progress and next reward), teleporters (route and distance), Ancient Gateway (fragment, time left, players inside, Void Breach) |
| Runes | Runebinder's Lattice panel, runestone items, other players' abilities, and the Lattice panel parts (icons, tags, cost & cooldown, combined effects, warnings, empty lines, storage) |
| Creatures | Name tag, portrait, health, invulnerable, effects, oxygen, ammo, combat target tracking and its duration (3-30 s); players: username, hardcore lives, stamina, mana, signature |
Clock Display
Clock settings: Show Background, Use 24-Hour, Text Alignment (Left / Center / Right), Timezone (UTC offset for the real-world clock).
Clock fields: each of the 12 elements (current time, date, biome, weather, coordinates, chunk, moon phase, time period, zone, real world time, sleep indicator, area rules) has:
- Show/hide toggle
- Row (Main or Second)
- Order (1-12)
- Color picker (applied with Apply Colors)
See the Clock Display page for keys and defaults.
Equipment
Slots: Arrows, Helmet, Chestplate, Leggings, Gloves.
Display options: Vertical Layout, Badge Size (Small / Medium / Large), Armor Stats, Icons, Durability Numbers, Durability Ring, Percent.
Layout
| Setting | Options |
|---|---|
| Info Mode | Simple (basic info) or Full (every detail, debug view) |
| Info Panel Position | Top Left, Top Center, Top Right |
| Clock Position | Top Left / Center / Right, Center Left / Right, Bottom Left / Center / Right |
| Equipment Position | Top Left / Right, Center Left / Right, Bottom Left / Right |
| X / Y Offset | -200 to 200 per component, with -10, -5, -1, 0, +1, +5, +10 buttons |
| Scale | 25% to 150% per component (info panel, clock, equipment) |
Sections for disabled server features (guiElements) are hidden automatically.