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Settings GUI Reference

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Settings GUI Reference

In-game settings pages, tabs and all available controls.

Settings GUI Reference

Open settings with /omni settings. The page has a navigation sidebar with 6 categories, the settings in the middle and a live preview on the right.

Live Preview

The preview shows the real HUD exactly as it will look in game, using the same rendering as the HUD itself:

  • Info panel: your last look-at target, or a sample target when you have none (or when it does not belong to the open tab). Toggling a setting switches the preview to a sample that shows it, for example the Heart of Orbis for its toggle or the Runebinder's Lattice for the Runes toggles.
  • Clock and Equipment pages preview those components.
  • On the Layout page the preview column is hidden and the components are shown full screen at their real positions, offsets and scales.

Every change applies immediately, no restart needed.

General

SettingDescription
Enable OmnisightMaster switch for the entire HUD system
Hide Dev EntitiesHide spawners and markers that adventure players cannot see
Show ClockShow/hide the clock
Show Info PanelShow/hide the info panel
Show EquipmentShow/hide the equipment display

Experience presets (each asks for confirmation and replaces all display settings):

PresetDescription
Default ExperienceClean HUD for everyday play
Dev ExperienceEvery detail, id and clock field on, dev entities shown

Rows for disabled server features (guiElements) are hidden automatically.

Appearance

Visual styling for the info panel.

SettingCategoryDescription
Show IconIconItem/block icon
Show Icon BackgroundIconBackground behind the icon
Show Title BackgroundTitleBackground behind the title
Show Info Bar BackgroundInfo BarBackground behind the info bar
Show PositionInfo BarTarget coordinates
Show DistanceInfo BarDistance to target
Show TypeInfo BarTarget type (block/entity)
Show Details BackgroundDetailsBackground behind the details

Content (Target Info)

What the info panel lists for each kind of target, in 8 tabs. Each tab has Show all / Hide all buttons for that tab.

TabCovers
BlocksBlock ID, drops, source mod, craftable at, recipe, stack limit, rarity, fuel value, tool marker, augment blocks, protected area
Items & FoodDropped items (id, quantity, rarity, type & stats, durability bar) and consumables (nutrition, effect, duration, buff/debuff)
FarmingCrop, growth stage, generation, soil, fertilizer
StationsWorkbenches (tier, speed bonus, upgrade requirements, augments) and furnaces (fuel / input / output slots and labels, progress bar and text, recipe name)
StorageItem count, item list, slot grid
LandmarksHeart of Orbis (memories progress and next reward), teleporters (route and distance), Ancient Gateway (fragment, time left, players inside, Void Breach)
RunesRunebinder's Lattice panel, runestone items, other players' abilities, and the Lattice panel parts (icons, tags, cost & cooldown, combined effects, warnings, empty lines, storage)
CreaturesName tag, portrait, health, invulnerable, effects, oxygen, ammo, combat target tracking and its duration (3-30 s); players: username, hardcore lives, stamina, mana, signature

Clock Display

Clock settings: Show Background, Use 24-Hour, Text Alignment (Left / Center / Right), Timezone (UTC offset for the real-world clock).

Clock fields: each of the 12 elements (current time, date, biome, weather, coordinates, chunk, moon phase, time period, zone, real world time, sleep indicator, area rules) has:

  • Show/hide toggle
  • Row (Main or Second)
  • Order (1-12)
  • Color picker (applied with Apply Colors)

See the Clock Display page for keys and defaults.

Equipment

Slots: Arrows, Helmet, Chestplate, Leggings, Gloves.

Display options: Vertical Layout, Badge Size (Small / Medium / Large), Armor Stats, Icons, Durability Numbers, Durability Ring, Percent.

Layout

SettingOptions
Info ModeSimple (basic info) or Full (every detail, debug view)
Info Panel PositionTop Left, Top Center, Top Right
Clock PositionTop Left / Center / Right, Center Left / Right, Bottom Left / Center / Right
Equipment PositionTop Left / Right, Center Left / Right, Bottom Left / Right
X / Y Offset-200 to 200 per component, with -10, -5, -1, 0, +1, +5, +10 buttons
Scale25% to 150% per component (info panel, clock, equipment)

Sections for disabled server features (guiElements) are hidden automatically.