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Simple Display Reference

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Simple Display Reference

Categories, feature keys, and extra fields for simpleDisplay.

Simple Display Reference

The info panel uses a nested features.features map within each category. The simpleDisplay object contains multiple display categories.

You rarely need to edit these by hand: every key on this page has a toggle in /omni settings, and the settings page writes the player file for you.

Structure

"simpleDisplay": {
  "<category>": {
    "features": {
      "features": {
        "<key>": true
      },
      "disabledDefaults": ["<key>"]
    }
  }
}

How defaults work:

  • features.features: explicit overrides. true = enabled, false = disabled.
  • disabledDefaults: keys in this list that are not explicitly set in features.features are treated as disabled.
  • Keys not in either list default to enabled.

In practice, you only need to edit features.features to override individual settings. The disabledDefaults array is managed automatically.

The defaults below are the code defaults for a new file. The Default Experience preset in the settings GUI (General page) applies a curated set instead.

Categories & Feature Keys

Block

Blocks, plus the dropped-item and landmark keys (they share this category; the GUI shows them on the Blocks, Items, Landmarks and Runes tabs).

KeyDefaultDescription
blockIdoffInternal block id, e.g. Ore_Iron_Stone
dropsoffItem the block gives when broken
maxStackoffMax stack size
qualityLeveloffRarity name and item level
fuelQualityoffBurn value as fuel
toolInfooffSays when the block is a tool
craftingSourcesoffBenches that can craft it (under the title)
recipeIngredientsoffCrafting recipe with ingredient icons
modSourceonWhich mod or pack adds it (under the title)
augmentInfoonAugment blocks: level, range, grants, upgrade cost
areaProtectiononWarns when a block cannot be broken or used (protected area)
itemIdonDropped items: internal item id
itemQuantityonDropped items: stack count, e.g. 12 / 64
itemRarityonDropped items: rarity name and item level of the stack
itemTypeonDropped items: weapon, armor slot, tool speed, fuel value
itemDurabilityonDropped items: durability bar
itemAbilityonRunestones: ability cost, cooldown, tags; modifier effects
memoriesonHeart of Orbis: memories grid and next reward
teleporteronTeleporters: route to the linked warp and its distance
gatewayonAncient Gateway: fragment, time left, players inside, Void Breach

Farming

KeyDefaultDescription
cropNameonCrop being grown
stageonGrowth stage and time left
generationonSeed generation
soilStatusonSoil condition (needs water)
fertilizeronFertilizer status

Workbench

KeyDefaultDescription
tieroffBench tier level (T1-T3)
tierBonusoffTier speed bonus percentage
upgradeReqsoffMaterials for the next tier
benchAugmentsonAugments active on the bench
abilityLoadoutonRunebinder's Lattice: your bound runes (see Runes)

Furnace

KeyDefaultDescription
fueloffFuel slot icon
fuelLabeloff"Fuel" label
ingredientsoffInput slots
ingredientsLabeloff"Input" label
progressoffProcessing progress bar
progressTextoffTime remaining on the bar
statusonFurnace status (active/idle)
outputoffOutput slots
outputLabeloff"Output" label
recipeNameoffWhat is being crafted

Container

KeyDefaultDescription
itemCountoffTotal item count
itemListoffList of contained items
slotGridonSlot grid with item icons

Extra field:

  • maxItemsToShow (number, default: 5, range: 1-20) - max items displayed in the item list

Consumable

KeyDefaultDescription
nutritionValuesonHealth, stamina and other stat gains
effectNameonEffect it applies
effectDurationonHow long the effect lasts
effectTypeonBuff or debuff

Entity

KeyDefaultDescription
playerNameonPlayer username
displayNameonCustom name tag of the mob
healthonHealth bar
staminaonStamina (players only)
manaonMana (players only)
signatureEnergyonSignature ability charge (players only)
oxygenonOxygen level
ammoonAmmo count
invulnerableonInvulnerability status
activeEffectsonActive buffs/debuffs
playerLivesonHardcore: lives left of the looked-at player
playerAbilitiesonAbility runes bound by the looked-at player
combatFocusonKeep showing the mob you fight for a few seconds
hidePortraitonHides the mob/player portrait next to the bars (stored inverted: false shows the portrait)

Runes

Parts of the Runebinder's Lattice panel.

KeyDefaultDescription
runeIconsonRune slots with icons. Off: rune names as text
runeTagsonAbility keywords under the name (Fire, Projectile...)
runeCostonEffective mana cost and cooldown of each ability
runeEffectsonWhat the support runes change together
runeWarningsonBonuses with no effect, support runes that do nothing
runeEmptyLinesonAbility lines with no rune bound
runeStorageonRunestone Storage count

Subtitle

KeyDefaultDescription
positionoffTarget block/entity coordinates
distanceoffDistance to target
typeoffTarget type (block/entity)

Visual

KeyDefaultDescription
iconBackgroundonBackground behind item/block icon
icononItem/block icon itself
titleBackgroundonBackground behind title text
detailsBackgroundonBackground behind details text
infoBarBackgroundoffBackground behind info bar

Equipment

KeyDefaultDescription
equipmentHudonMaster toggle for equipment display
arrowsonArrow count badge
statsonHealth and resistance bonuses as tags beside the icons
helmetonHead slot
chestonChest slot
legsonLegs slot
bootsonHands (gloves) slot. The key name is kept from older versions
iconsonGear icon inside each ring
durabilityonExact durability under each icon, e.g. 150/180
percentageonDurability % under each icon
progressBaronDurability ring around each icon, green to red
stackVerticallyoffStack the icons in a column, values beside each icon

Extra fields:

  • position (string, default: "BottomRight") - equipment HUD position
  • badgeSize (string, default: "Medium") - Small, Medium or Large bonus/arrow badges
  • bottomRightOffsetY (number, default: 120) - vertical offset for bottom-right position
  • offsetX (number, default: 0, range: -200 to 200) - horizontal offset
  • offsetY (number, default: 0, range: -200 to 200) - vertical offset