Simple Display Structure (defaultSimpleDisplay / simpleDisplay)
The info panel uses a nested features.features map. This is important when editing by hand.
Example structure:
"defaultSimpleDisplay": {
"block": {
"features": {
"features": {
"blockId": true,
"drops": false
}
}
}
}
Categories and feature keys
- block:
blockId,drops,maxStack,qualityLevel,fuelQuality,toolInfo - farming:
cropName,stage,growthPercent,generation,growthRate,soilStatus,fertilizer - processing:
tier,fuel,ingredients,progress,status,output - container:
itemCount,itemList - consumable:
nutritionValues,effectName,effectDuration,effectType - entity:
playerName,displayName,entityType,health,stamina,mana,signatureEnergy,oxygen,ammo,invulnerable,activeEffects - subtitle:
position,distance,type - visual:
iconBackground,icon,titleBackground,detailsBackground - equipment:
equipmentHud,arrows,stats,helmet,chest,legs,boots,icons,durability,percentage,progressBar
Extra fields
container.maxItemsToShow: clamped to1to20equipment.position: position for the equipment HUDequipment.bottomRightOffsetY: extra vertical offset when inbottom_right