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Simple Display Reference

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Simple Display Reference

Categories, feature keys, and extra fields for simpleDisplay.

Simple Display Structure (defaultSimpleDisplay / simpleDisplay)

The info panel uses a nested features.features map. This is important when editing by hand.

Example structure:

"defaultSimpleDisplay": {
  "block": {
    "features": {
      "features": {
        "blockId": true,
        "drops": false
      }
    }
  }
}

Categories and feature keys

  • block: blockId, drops, maxStack, qualityLevel, fuelQuality, toolInfo
  • farming: cropName, stage, growthPercent, generation, growthRate, soilStatus, fertilizer
  • processing: tier, fuel, ingredients, progress, status, output
  • container: itemCount, itemList
  • consumable: nutritionValues, effectName, effectDuration, effectType
  • entity: playerName, displayName, entityType, health, stamina, mana, signatureEnergy, oxygen, ammo, invulnerable, activeEffects
  • subtitle: position, distance, type
  • visual: iconBackground, icon, titleBackground, detailsBackground
  • equipment: equipmentHud, arrows, stats, helmet, chest, legs, boots, icons, durability, percentage, progressBar

Extra fields

  • container.maxItemsToShow: clamped to 1 to 20
  • equipment.position: position for the equipment HUD
  • equipment.bottomRightOffsetY: extra vertical offset when in bottom_right